7/29/2023 0 Comments Factorio nuclear reactor![]() ![]() It looks very good to see the robots picking them up like bees on flowers. I used a reactor with protium lithium at low temperature and high injection, so 8% efficency, and when it was not enough to recharge the neutrons containers, there was some thorium added in the mix ( but thorium is so easy to get that it felt too complex for too few reward to setup the neutron collectors). The neutron flux mechanics is very fun to play with but feel a bit weak in comparaison. +1 for the nuclear fusion, the great thorium rocks. ![]() I was a bit sad to not need all my different nuclear power plants at the end, it was a lot of fun to try and understand the fusion reactors, the ratios of energy, the use for each gas and mineral. But they found their use in the late game challenges, completly overpowering my 15K accumulators and offering a nice minigame when trying to design one. The induction matrices are super cool ! I found out too late how to use them, it would help if it was possible to read their charge with wires, like accumulators, to spare uranium. I explored the map for hours to find a working alien beacon, because i read about them on the internet, found 1, decided i wouldn't try to double the size of the map for another one, maybe i shouldn't have put the maximum water. It makes me feel i have not quite found everything even though i got the win screen. I would have given 5 stars if i found a way to use the advanced solenoid and to make the holographic galaxy on my own, but nope i couldnt find a way, also those alien beacon (off) are triggering me a little, i tried to give stacks of everything i could think of, odd plating, alien seed, gaus module, high energy crystal, fish, exotic ore and science ,but no they are always broken. I really enjoyed this mod and i'm giving it 4 stars and 5 asteroids. ![]()
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